What is Amtgard?
Amtgard Rulebook – Amtgard rules 7.7
Amtgard Contract amtgard contract
Amtgard Waiver Amtgard Waiver
Queen: Countess Ried (firstname.lastname@example.org)
Regent: Lord Manthax
Prime Minister: Duke Braveliver (Braveliver@dlseymour.com)
Amtgard is a world-wide non-profit, non-sectarian organization dedicated to medieval and fantasy combat sports and recreation. We use padded weapons, fantasy and authentic clothing, and imagination to immerse players in a world of heroic combat. Amtgard is also a great environment for you to explore your creative side with a broad range of skills from armoring and sewing to painting, dancing, and singing. No matter if your interest is competitive sports fighting, finding an outlet for your creative talents, or honing your leadership skills, Amtgard has something to offer you!
Amtgard groups meet weekly at locations all around the world and are waiting to welcome you.
Amtgard is dedicated to the recreation of the Sword and Sorcery genre as well as educational aspects of both Medieval and Ancient cultures. Amtgard focuses largely on a Medieval-based combat system but also encompasses the arts and sciences of the time, in a friendly, social atmosphere.
Amtgard uses safe, foam-padded replicas of Medieval weaponry. Anyone aged fourteen years or older may compete in the martial aspect of the game but we welcome members of all ages. There’s a place for everyone.
Amtgard was created by Jim Haren Jr, also known as Peter LaGrue, in El Paso, Texas in 1983. Taking pieces from the rulebooks for both Emarthnguarth and Dagorhir (both of which he had played previously), he advertised in the newspaper for an event known as “Attila the Hun’s Birthday Brawl.” Though only a few people showed that first day, it was a hit, and soon the game spread throughout the state and then the country. The largest concentrations of Amtgard chapters are in Texas and the Central United States, but groups are found throughout the United States as well as in Canada, Croatia, Japan, Finland, Germany, Korea, and Russia.
Contrary to urban legend, Amtgard is neither a Scandinavian word for “the middle ground,” nor an acronym for the founding members. Amtgard is named after two very good friends of Peter La Grue’s from his Emarthnguarth days, Matthew and Katy Amt, who now participate in Roman Legion recreations on the east coast.
Amtgard has given birth to a few splinter groups, notably the High Fantasy Society.
Amtgard has a cultural side as well, emphasizing various cultural fairs and competitions as well as various forms of creative expression. Amtgarders often create their own garb and equipment.
Two important structures in Amtgard culture are the Fighting Company and the Household, both voluntary memberships. A Fighting Company is essentially a military structure, much like a “clan” in any multi-player video game, whereas a Household is devoted to some cultural or personal goals, such as the arts, benevolence, common interests, etc. Both generally place a high value on contributing to the club as a whole, and often have a specific mission statement.
A number of slang terms have evolved within the Amtgard community, a few of the most common are as follows:
Battlegame – Any of a number of scenarios pitting side against side or groups against monsters wherein all class abilities and powers may be used. This is commonly considered the bread and butter of the society.
Ditch Battle / Ditch – A melee only form of in-game combat where players line up in opposing sides and engage one another. No classes, no class abilities, no projectile weapons. Only melee weapons and shields are permitted.
Trench Battle / Trench – See Ditch Battle.
Stick Jock – A player whose focus is mostly in fighter classes, often “ditching” and playing the game more as a sport.
Ditch Monkey (Trench Monkey) – A player that primarily “ditches” (see Ditch Battle).
Slougher (Sluffer) – A player that ignores the rules of combat, either knowingly or unintentionally. As in to “slough” a hit, as a reptile would slough (shed) its skin. In short – a cheater.
Ironhide / Rhinohide – A person who ignores hits in combat, cheating (wittingly or no) to avoid taking damage. Also used as a verb as in ironhiding or to rhinohide. A subset of sluffer.
Flurb – A person who focuses more on the roleplay and fantasy aspect of Amtgard, often not a good fighter and disliked by “Stick Jocks”.
Hate Stick – A weapon meant to educate Sluffers on the rules of combat.
Sluff Buster – A weapon that is fully legal by Amtgard rules but has stiff foam or a stiff cap in order to force sluffers to take their hits (because they are slightly physically hurt)
All information is taken directly from the Various Amtgard Websites and Wikipedia. Please contact me if any corrections are needed.